Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
24 |
Involved in a gambling ring. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
26 |
Arrested |
4 |
26 |
Became a Prisoner (Inmate). |
4 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Switched to Prisoner (Thug) with previous rank. |
6 |
36 |
Special Duty. |
6 |
38 |
Promoted to Prisoner (Thug) rank 1. |
6 |
38 |
Paroled from prison. |
7 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
41 |
Widely recognized. |
7 |
42 |
Graduated. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |