Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Henry Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
23 |
Henry Clark is sent to a new community or parish to preach The Word among the poor. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
26 |
Henry Clark retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
29 |
Continued as Believer (Mainstream Believer). |
4 |
33 |
Henry Clark come into conflict with a splinter group Henry Clark's own religion which maintains Henry Clark's version is the wrong one. Gain 1 Rivals. |
4 |
33 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
33 |
Voluntarily left Mainstream Believer |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
35 |
Find Ancient Technology. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Henry Clark's Contacts or Allies betrays Henry Clark, ending Henry Clark's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Pirate (Rogue). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
46 |
Attempted a risky adventure and was injured. |
8 |
46 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Contact with Government. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |