Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Hermina Peck don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Hermina Peck's Contacts or Allies betrays Hermina Peck, ending Hermina Peck's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
28 |
Scarred. Owe 1,250 for medical bills. |
5 |
28 |
Returned to Drifter (Barbarian). |
5 |
29 |
Contact with Government. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
33 |
Suffer from a life-threatening illness. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
40 |
Forced to muster out. |
8 |
40 |
Failed to qualify for Scientist (Scholar). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
48 |
Forced to continue current assignment. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A good deal ensures Hermina Peck is living the high life for a few years. |