Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Hessie Dixon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hessie Dixon fail to help. Gain an Enemy. |
3 |
29 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
3 |
30 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
When dealing with an alien race, Hessie Dixon botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
46 |
Hessie Dixon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Failed to qualify for Physician (Scholar). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Make an unexpected connection outside Hessie Dixon's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |