Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Hessie Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Hessie Halpine's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
A sudden war destroys Hessie Halpine's trade routes and contacts, forcing Hessie Halpine to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |
9 |
48 |
Failed to qualify for Surveyor (Scout). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Switched to Scout (Explorer) with previous rank. |
9 |
52 |
Nearly killed. Owe 40,000 for medical bills. |