Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Hester Hare's business expands, Hester Hare's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Hester Hare learn something Hester Hare should not have – a corporate secret, a political scandal – which Hester Hare can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Psychologically damaged by Hester Hare's time in the scouts. |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Given specialist training in vehicles. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Given specialist training in vehicles. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
40 |
Drafted into Flight |
8 |
42 |
Became a Navy (Flight) with the new title Crewman. |
8 |
46 |
Hester Hare foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
46 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
9 |
46 |
Continued as Navy (Flight). |
9 |
47 |
Hester Hare join a gambling circle on board. |
9 |
50 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |