Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Smuggle illegal items onto a planet. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Hettie Wells do not know what happened to Hettie Wells. There is a gap in Hettie Wells's memory. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
28 |
Join homeworld’s celebrity circles |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Hettie Wells is chosen to represent Hettie Wells's faith in a vid show or other highly public forum. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Hettie Wells faith is shaken. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Hettie Wells secretly provide religious rites for a dying leader or noble, although they do not share Hettie Wells's faith. Gain an Ally in the family and a Rival who disagrees with Hettie Wells's choice. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
A notable academic consults with Hettie Wells about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |