Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
34 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
38 |
Nearly killed. Owe 8,750 for medical bills. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Became a Scholar (Physician). |
7 |
43 |
Moved to a new world. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
50 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
50 |
Promoted to Scholar (Physician) rank 1. |