Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Uncover a major conspiracy against Holly Nealy's employers. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Established a network of contacts. Gain 2 contacts. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
43 |
Returned to Merchant (Free Trader). |
8 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
44 |
Failed to qualify for Field Researcher (Scholar). |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Holly Nealy's Contacts or Allies betrays Holly Nealy, ending Holly Nealy's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
48 |
Holly Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
48 |
Became a Citizen (Worker). |
11 |
50 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Promoted to Citizen (Worker) rank 1. |