Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Hope Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Surveyor (Scout). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
27 |
Hope Foster's work ends up coming home with Hope Foster, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Entered Merchant Academy with the Business curriculum. |
4 |
29 |
War breaks out, triggering a mandatory draft. |
4 |
29 |
Used social standing to avoid the draft. |
4 |
29 |
Dropped out of the merchant academy. |
5 |
29 |
Continued as Agent (Intelligence). |
5 |
30 |
Gained a contact. |
5 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
33 |
Continued as Agent (Intelligence). |
6 |
35 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
37 |
Continued as Agent (Intelligence). |
7 |
40 |
Go undercover to investigate an enemy. |
7 |
38 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Promoted to Agent (Intelligence) rank 3. |
8 |
41 |
Continued as Agent (Intelligence). |
8 |
42 |
Hope Foster's work ends up coming home with Hope Foster, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
42 |
Failed to qualify for Surveyor (Scout). |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
43 |
Find an Alien Artifact. |
9 |
46 |
Forced to continue current assignment. |
9 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |