Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
A revolution, attack or other unusual event throws Ila Lewis's life into chaos, forcing Ila Lewis to leave the planet. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Rewarded for a successful mission. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
32 |
A mission goes wrong; Ila Lewis and several others are captured and mistreated by the enemy. Gain Ila Lewis's jailer as an Enemy. |
6 |
32 |
Became a Rogue (Enforcer). |
6 |
36 |
Crime pays off. Gain victim as Enemy. |
7 |
36 |
Continued as Rogue (Enforcer). |
7 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
40 |
Continued as Rogue (Enforcer). |
8 |
43 |
Crime pays off. Gain victim as Enemy. |
9 |
44 |
Continued as Rogue (Enforcer). |
9 |
48 |
Involved in a feud with a rival criminal organization. |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |