Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
29 |
Nearly killed. Owe 11,250 for medical bills. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Irdak's Contacts or Allies betrays Irdak, ending Irdak's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Irdak come into conflict with a splinter group Irdak's own religion which maintains Irdak's version is the wrong one. Gain 1 Rivals. |
7 |
39 |
Failed to qualify for Performer (Entertainer). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
43 |
Amnesia. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Irdak do not know what happened to Irdak. There is a gap in Irdak's memory. |
9 |
44 |
Failed to qualify for Broker (Merchant). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
48 |
Irdak is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
48 |
Became a Merchant (Free Trader). |
10 |
50 |
Given advanced training in a specialist field |
10 |
52 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |