Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Irene Middlemiss's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Irene Middlemiss's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Cavalry (Army). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Switched to Merchant (Broker). |
7 |
44 |
A sudden war destroys Irene Middlemiss's trade routes and contacts, forcing Irene Middlemiss to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
45 |
Irene Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
A notable academic consults with Irene Middlemiss about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Irene Middlemiss refuse to secretly provide religious rites for a dying leader or noble, because they do not share Irene Middlemiss's faith. |
10 |
53 |
Forced to muster out. |