Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Irma Archer spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Irma Archer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
Psychologically damaged by Irma Archer's time in the scouts. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
A revolution, attack or other unusual event throws Irma Archer's life into chaos, forcing Irma Archer to leave the planet. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Established a network of contacts. Gain 3 contacts. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
42 |
Severely injured. Owe 15,000 for medical bills. |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
46 |
Drafted into Surveyor |
9 |
46 |
Switched to Scout (Surveyor) with previous rank. |
9 |
48 |
Psychologically damaged by Irma Archer's time in the scouts. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Irma Archer is sent to a new community or parish to preach The Word among the poor. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |