Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Isobel Bowman's job. |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Isobel Bowman's business or ship thrives. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
36 |
Contact with Government. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attacked by enemies and injured. |
6 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
41 |
Gain Enemy if Isobel Bowman don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Isobel Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Switched to Merchant (Broker). |
9 |
51 |
Embroiled in legal trouble. |
9 |
51 |
Promoted to Merchant (Broker) rank 1. |