Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws James McGrath's life into chaos, forcing James McGrath to leave the planet. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Perform an exemplary service for the scouts. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
James McGrath's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
38 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Failed to qualify for Journalist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Given advanced training in a specialist field |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A sudden war destroys James McGrath's trade routes and contacts, forcing James McGrath to flee that region of space. |
9 |
50 |
Gain rebels as Enemy |