Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Broker (Merchant). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Jettie Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Merchant (Broker). |
6 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
40 |
Risk Jettie Hall's fortune on a possibility lucrative deal and win. |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Birth or Death involving a family member or close friend. |
8 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
49 |
A sudden war destroys Jettie Hall's trade routes and contacts, forcing Jettie Hall to flee that region of space. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Jettie Hall aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |