Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Jill Martin left the community. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Jill Martin learn something Jill Martin should not have – a corporate secret, a political scandal – which Jill Martin can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A good deal ensures Jill Martin is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Jill Martin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Jill Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
43 |
Attempt to use powers for personal gain, but it backfires. |
8 |
44 |
Continued as Psion (Psi-Warrrior). |
8 |
47 |
Spent time mastering mind and body. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Psion (Psi-Warrrior). |
9 |
52 |
Use Jill Martin's psionic powers in an unethical fashion. Gain an enemy. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |