Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies that Joe Welter easily defeat. |
1 |
21 |
Gain Enemy if Joe Welter don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
27 |
Joe Welter's work ends up coming home with Joe Welter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Joe Welter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Joe Welter come into conflict with a splinter group Joe Welter's own religion which maintains Joe Welter's version is the wrong one. Gain 1 Rivals. |
6 |
32 |
Became a Merchant (Broker). |
6 |
35 |
Joe Welter's business or ship thrives. |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
39 |
Embroiled in legal trouble. |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
41 |
Given advanced training in a specialist field |
8 |
44 |
Forced to muster out. |
9 |
44 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Joe Welter accepted an offer of inducements to betray Joe Welter's faith. Gain 540,000 in cash. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
Accused of a crime. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |