Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Johnie Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
29 |
Trapped behind enemy lines. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
30 |
Voluntarily left Ground Assault |
4 |
30 |
Became a Rogue (Thief). |
4 |
34 |
Betrayed by a friend. One of Johnie Gardner's Contacts or Allies betrays Johnie Gardner, ending Johnie Gardner's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Merchant (Broker). |
5 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
A good deal ensures Johnie Gardner is living the high life for a few years. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
49 |
Failed to qualify for Field Researcher (Scholar). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Make an unexpected connection outside Johnie Gardner's normal circles. Gain a Contact. |