Agent Josefa Welch  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 53 F 6 (0) 8 (0) 3 (-1) 6 (0) 6 (0) 6 (0)683666
Spiritual
 
Skills
Advocate 1
Athletics 0
Deception 1
Drive 0
Electronics 0
Gun Combat (Slug) 2
Heavy Weapons 0
Investigate 0
Language 0
Leadership 1
Mechanic 0
Melee (Striking) 1
Persuade 1
Recon 1
Stealth 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Lieutenant Colonel4 / 05
Drifter Scavenger 02
Agent Intelligence Agent12
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 19 Surrounded and outnumbered by the enemy, Josefa Welch hold out until relief arrives.
1 22 Commissioned in Army (Army Support) with the new title Lieutenant.
2 22 Continued as Army (Army Support).
2 25 Assigned to an urbanised planet torn by war.
2 26 Forced to continue current assignment
2 26 Promoted to Army (Army Support) officer rank 2 with the new title Captain.
3 26 Continued as Army (Army Support).
3 27 Surrounded and outnumbered by the enemy, Josefa Welch hold out until relief arrives.
3 30 Promoted to Army (Army Support) officer rank 3 with the new title Major.
4 30 Continued as Army (Army Support).
4 32 Assigned to an urbanised planet torn by war.
4 34 Promoted to Army (Army Support) officer rank 4 with the new title Lieutenant Colonel.
5 34 Continued as Army (Army Support).
5 38 Good fortune
5 38 Forced to muster out.
6 38 Became a Drifter (Scavenger).
6 41 Betrayed by a friend. One of Josefa Welch's Contacts or Allies betrays Josefa Welch, ending Josefa Welch's career. That Contact or Ally becomes a Rival or Enemy.
7 41 Failed to qualify for Broker (Merchant).
7 41 Continued as Drifter (Scavenger).
7 42 Josefa Welch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 42 Became a Agent (Intelligence).
8 44 Advanced training in a specialist field.
8 46 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
9 46 Continued as Agent (Intelligence).
9 50 Josefa Welch's work ends up coming home with Josefa Welch, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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