Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
A revolution, attack or other unusual event throws Koerze's life into chaos, forcing Koerze to leave the planet. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
28 |
Involved in a feud with a rival criminal organization. |
3 |
28 |
Severely injured. Owe 5,000 for medical bills. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
31 |
A job goes wrong, forcing Koerze to flee off-planet. |
5 |
31 |
Became a Merchant (Broker). |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Given advanced training in a specialist field |
7 |
39 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Koerze's normal circles. Gain a Contact. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
Voluntarily left Broker |
9 |
47 |
Failed to qualify for Performer (Entertainer). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |