Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Kuuniir Geid Sakhaar learn something Kuuniir Geid Sakhaar should not have – a corporate secret, a political scandal – which Kuuniir Geid Sakhaar can profit from illegally. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Political upheaval strikes Kuuniir Geid Sakhaar's homeworld, and Kuuniir Geid Sakhaar is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
A revolution, attack or other unusual event throws Kuuniir Geid Sakhaar's life into chaos, forcing Kuuniir Geid Sakhaar to leave the planet. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
37 |
Became a Entertainer (Performer). |
6 |
38 |
Spend time with an alien race. Gain a contact. |
7 |
41 |
Voluntarily left Performer |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
42 |
Scarred. Owe 5,000 for medical bills. |
8 |
42 |
Returned to Merchant (Merchant Marine). |
8 |
45 |
Given advanced training in a specialist field |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Embroiled in legal trouble. |
9 |
50 |
Forced to muster out. |