Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Laura Askew botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Marine Support (Marine). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Laura Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
A series of bad deals and decisions force Laura Askew into bankruptcy. Laura Askew salvages what Laura Askew can. |
8 |
44 |
Returned to Drifter (Scavenger). |
8 |
47 |
Contact with Government. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Betrayed by a friend. One of Laura Askew's Contacts or Allies betrays Laura Askew, ending Laura Askew's career. That Contact or Ally becomes a Rival or Enemy. |