Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Severely injured. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Uncover a major conspiracy against Letitia Welch's employers. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
37 |
Became a Scout (Courier). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
41 |
Continued as Scout (Courier). |
8 |
42 |
Spend several years jumping from world to world in Letitia Welch's scout ship. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Explorer (Scout). |
9 |
45 |
Continued as Scout (Courier). |
9 |
48 |
Letitia Welch inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
48 |
Failed to qualify for Law Enforcement (Agent). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Continued as Scout (Courier). |
10 |
50 |
A new romantic starts. Gain an Ally. |