Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Lettie Sim learn something Lettie Sim should not have – a corporate secret, a political scandal – which Lettie Sim can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Lettie Sim's business expands, Lettie Sim's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
35 |
A police detective or rival criminal forces Lettie Sim to flee and vows to hunt Lettie Sim down. Gain an Enemy. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Lettie Sim's Contacts or Allies betrays Lettie Sim, ending Lettie Sim's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Lettie Sim refused an offer of inducements to betray Lettie Sim's faith. Gain 4 enemies. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
A notable academic consults with Lettie Sim about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Lettie Sim secretly provide religious rites for a dying leader or noble, although they do not share Lettie Sim's faith. Gain an Ally in the family and a Rival who disagrees with Lettie Sim's choice. |
9 |
50 |
Forced to continue current assignment. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |