Retired Team Leader Lettie Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 53 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 6 (0)111986
Reverent, Amiable
 
Skills
Animals 0
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 1
Jack-of-All-Trades 3
Leadership 1
Mechanic 0
Persuade 0
Profession (Worker/Religion) 1
Recon 0
Seafarer 0
Stealth 0
Steward 2
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Colonist Settler23
Rogue Pirate Lackey01
Drifter Scavenger 01
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Fae Davis Contact 2 1 3 0 Hanen (F/19)
Virgil Tabiner Enemy 0 2 1 0 Luriani (F/64)
Virgil Tabiner's influence is diminished.
Pollie Costigan Enemy 0 3 2 0 Tezcat (F/31)
Pollie Costigan is diminished in both power and influence.
Elder Perkins Enemy 0 4 2 1 Hanen (M/33)
Elder Perkins is in prison or otherwise trapped somewhere.
Earl Hill Enemy 0 3 2 0 Hanen (M/20)
Ardella Bramer Enemy 0 4 0 6 Thaggeshi (F/45)
Theron Drogace Enemy 0 4 1 3 Hanen (M/18)
Theron Drogace belongs to an unusual cultural or religious group.
Rhoda Habborlain Ally 2 0 1 0 Hanen (F/30)
Rhoda Habborlain gains in power.
Marcellus Rogers Rival 2 0 0 0 Hanen (M/31)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Attempted a risky adventure and was wildly successful.
2 22 Voluntarily left Wanderer
2 22 Became a Citizen (Colonist).
2 25 Lettie Sim learn something Lettie Sim should not have – a corporate secret, a political scandal – which Lettie Sim can profit from illegally.
2 25 Gain a criminal contact.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 29 Lettie Sim's business expands, Lettie Sim's corporation grows, or the colony thrives.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 34 Life ruined by a criminal gang. Gain the gang as an Enemy
5 34 Became a Rogue (Pirate) with the new title Lackey.
5 35 A police detective or rival criminal forces Lettie Sim to flee and vows to hunt Lettie Sim down. Gain an Enemy.
6 35 Switched to Drifter (Scavenger).
6 38 Betrayed by a friend. One of Lettie Sim's Contacts or Allies betrays Lettie Sim, ending Lettie Sim's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Aging Crisis. Owe 10,000 for medical bills.
7 38 Retired at age 38.
7 38 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 40 Lettie Sim refused an offer of inducements to betray Lettie Sim's faith. Gain 4 enemies.
8 42 Aging Crisis. Owe 30,000 for medical bills.
8 42 Continued as Believer (Missionary/Humanitarian).
8 43 A notable academic consults with Lettie Sim about a publication or documentary he is working on. Gain a Contact in academia.
8 46 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 46 Aging Crisis. Owe 50,000 for medical bills.
9 46 Continued as Believer (Missionary/Humanitarian).
9 50 Lettie Sim secretly provide religious rites for a dying leader or noble, although they do not share Lettie Sim's faith. Gain an Ally in the family and a Rival who disagrees with Lettie Sim's choice.
9 50 Forced to continue current assignment.
9 50 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 50 Aging Crisis. Owe 40,000 for medical bills.
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