Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Liddie Carson's work ends up coming home with Liddie Carson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
4 |
29 |
Voluntarily left Enforcer |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Returned to Drifter (Scavenger). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
35 |
Gain Enemy if Liddie Carson don't already have one. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Liddie Carson's Contacts or Allies betrays Liddie Carson, ending Liddie Carson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Returned to Agent (Law Enforcement). |
7 |
39 |
Injured. |
8 |
39 |
Became a Merchant (Broker). |
8 |
40 |
Liddie Carson's business or ship thrives. |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
46 |
Embroiled in legal trouble. |
9 |
47 |
Promoted to Merchant (Broker) rank 2. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
51 |
Make an unexpected connection outside Liddie Carson's normal circles. Gain a Contact. |