Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Gained a contact. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Refuse to abuse Lissie Habborlain's position for profit. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Refuse to abuse Lissie Habborlain's position for profit. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Lissie Habborlain foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Voluntarily left Engineer/Gunner |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Make an unexpected connection outside Lissie Habborlain's normal circles. Gain a Contact. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A series of bad deals and decisions force Lissie Habborlain into bankruptcy. Lissie Habborlain salvages what Lissie Habborlain can. |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
49 |
Offered job by a patron. Now owe him a favor. |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |