Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Loraine Hunt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Attacked by enemies that Loraine Hunt easily defeat. |
4 |
33 |
Gain Enemy if Loraine Hunt don't already have one. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Loraine Hunt's Contacts or Allies betrays Loraine Hunt, ending Loraine Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Befriended by a senior agent. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |