Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Public opinion turns on Lori Beale. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
23 |
Lori Beale's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scout (Explorer) with previous rank. |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
29 |
Psychologically damaged by Lori Beale's time in the scouts. |
5 |
29 |
Failed to qualify for Merchant Academy. |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
31 |
Lori Beale run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Failed to qualify for Free Trader (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
32 |
Gained a contact. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A good deal ensures Lori Beale is living the high life for a few years. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Voluntarily left Merchant Marine |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
50 |
Find valuable salvage. |