Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Lucie Mills easily defeat. |
1 |
21 |
Gain Enemy if Lucie Mills don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Entered Military Academy(Marine Academy) |
3 |
30 |
Spent the college years partying. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
34 |
A mission goes wrong; Lucie Mills and several others are captured and mistreated by the enemy. Gain Lucie Mills's jailer as an Enemy. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Make an unexpected connection outside Lucie Mills's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Lucie Mills's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |