Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A police detective or rival criminal forces Lucile Blakely to flee and vows to hunt Lucile Blakely down. Gain an Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Lucile Blakely went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Make an unexpected connection outside Lucile Blakely's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Find valuable salvage. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Find Ancient Technology. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Became a Scout (Courier). |
9 |
52 |
Perform an exemplary service for the scouts. |