Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Commanding officer takes an interest in Lucille Weakman's career. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Lucille Weakman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Scout (Explorer). |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Lucille Weakman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
35 |
Lucille Weakman do not know what happened to Lucille Weakman. There is a gap in Lucille Weakman's memory. |
8 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
35 |
Retired at age 35. |
8 |
35 |
Retired. |
8 |
39 |
Contact with Government. |
9 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Gained a contact. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |