Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Lucinda Carter's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
When dealing with an alien race, Lucinda Carter botch an opportunity to gather extra intelligence about them. |
4 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
34 |
Lucinda Carter have no idea what happened to Lucinda Carter – they found Lucinda Carter's ship drifting on the fringes of friendly space. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
37 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
7 |
37 |
Switched to Merchant (Broker). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Lucinda Carter's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
42 |
Became a Drifter (Wanderer). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Failed to qualify for Pirate (Rogue). |
10 |
46 |
Switched to Drifter (Scavenger). |
10 |
50 |
Lucinda Carter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |