Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Lular Fitget foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Entered University. |
2 |
25 |
Expand the field of Science (Psychology), but gain a Rival in Lular Fitget's former tutor. |
2 |
26 |
Graduated. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Birth or Death involving a family member or close friend. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Lular Fitget spend a great deal of time on the fringes of Charted Space. |
5 |
38 |
Gain a contact in an alien race. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Lular Fitget's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Lular Fitget run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Citizen (Worker). |
8 |
45 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
45 |
Switched to Drifter (Scavenger). |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
51 |
Attacked by enemies and injured. |
10 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Gain Enemy if Lular Fitget don't already have one. |
10 |
53 |
Promoted to Drifter (Scavenger) rank 1. |