Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Lutie Weakman far from home. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
36 |
Became a Scout (Courier). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Spend several years jumping from world to world in Lutie Weakman's scout ship. |
8 |
44 |
Continued as Scout (Courier). |
8 |
48 |
Accused of a crime |
8 |
48 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
48 |
Became a Prisoner (Inmate). |
9 |
50 |
Accused of assaulting a prison guard. |