Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Find Ancient Technology. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Refuse to abuse Luugpa Maaaar Akiibam's position for profit. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Vessel participates in a notable military engagement. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Luugpa Maaaar Akiibam foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Luugpa Maaaar Akiibam is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
39 |
Became a Army (Cavalry) with the new title Private. |
7 |
40 |
Assigned to a peacekeeping role. |
7 |
43 |
Attempt at commissioned failed. |
7 |
43 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Army (Army Support) with previous rank. |
8 |
44 |
Assigned to an urbanised planet torn by war. |
9 |
47 |
Voluntarily left Army Support |
9 |
47 |
Failed to qualify for Worker (Citizen). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
48 |
Luugpa Maaaar Akiibam run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Failed to qualify for Worker (Citizen). |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
50 |
Lightly injured, no permanent damage. Fully recovered. |