Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Good fortune |
1 |
22 |
Graduated. Gain an rival who is upset that Mable Sabilline left the community. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Mable Sabilline's scout ship. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Mable Sabilline's ship is damaged, and Mable Sabilline have to hitch-hike Mable Sabilline's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
34 |
Became a Psion (Wild Talent). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
39 |
Experimented on by a corporation, government, or other organisation |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
41 |
Switched to Psion (Adept). |
8 |
44 |
Experimented on by a corporation, government, or other organisation |
8 |
45 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
9 |
45 |
Voluntarily left Adept |
9 |
45 |
Failed to qualify for Corporate (Citizen). |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
50 |
Mable Sabilline run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |