Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Malinda Murphy have no idea what happened to Malinda Murphy – they found Malinda Murphy's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
26 |
Advanced training in a specialist field. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
27 |
Gained a contact. |
5 |
30 |
Voluntarily left Corporate |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Scout (Explorer) with previous rank. |
5 |
34 |
Malinda Murphy's ship is damaged, and Malinda Murphy have to hitch-hike Malinda Murphy's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
37 |
Malinda Murphy do not know what happened to Malinda Murphy. There is a gap in Malinda Murphy's memory. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Find valuable salvage. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
44 |
Betrayed by a friend. One of Malinda Murphy's Contacts or Allies betrays Malinda Murphy, ending Malinda Murphy's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Malinda Murphy is chosen to represent Malinda Murphy's faith in a vid show or other highly public forum. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |