Marcella Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 53 F 5 (-1) 2 (-2) 3 (-1) 2 (-2) 9 (1) 8 (0)523298
Open-Minded, High energy
 
Skills
Admin 1
Advocate 1
Animals 0
Astrogation 0
Athletics 0
Carouse 1
Deception 2
Electronics 0
Explosives 1
Flyer 0
Gun Combat 0
Gunner 0
Language (Zdetl (Zhodani)) 1
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession (Colonist/Farming) 1
Science (Social Sciences/Belief) 2
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Citizen Corporate 03
Entertainer Performer 23
Believer Mainstream Believer Initiate12
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Lular Moore Enemy 0 3 3 2 Sylean (F/32)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Scarred. Fully recovered.
2 19 Became a Citizen (Corporate).
2 23 Marcella Weakman is rewarded for Marcella Weakman's diligence or cunning.
3 23 Voluntarily left Corporate
3 23 Became a Entertainer (Performer).
3 24 A romantic relationship ends badly. Gain a Rival or Enemy.
3 27 Promoted to Entertainer (Performer) rank 1.
4 27 Continued as Entertainer (Performer).
4 31 Amnesia.
4 31 Promoted to Entertainer (Performer) rank 2.
5 31 Continued as Entertainer (Performer).
5 33 An investigation, tour, project or expedition goes wrong, stranding Marcella Weakman far from home.
6 33 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 36 A notable academic consults with Marcella Weakman about a publication or documentary he is working on. Gain a Contact in academia.
7 37 Continued as Believer (Mainstream Believer).
7 40 Marcella Weakman is sent to a new community or parish to preach The Word among the poor.
7 41 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
8 41 Voluntarily left Mainstream Believer
8 41 Returned to Citizen (Corporate).
8 43 Political upheaval strikes Marcella Weakman's homeworld, and Marcella Weakman is caught up in the revolution.
9 45 Continued as Citizen (Corporate).
9 49 Political upheaval strikes Marcella Weakman's homeworld, and Marcella Weakman is caught up in the revolution.
9 49 Forced to muster out.
10 49 Became a Drifter (Scavenger).
10 51 Betrayed by a friend. One of Marcella Weakman's Contacts or Allies betrays Marcella Weakman, ending Marcella Weakman's career. That Contact or Ally becomes a Rival or Enemy.
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