Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Scarred. Fully recovered. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
23 |
Marcella Weakman is rewarded for Marcella Weakman's diligence or cunning. |
3 |
23 |
Voluntarily left Corporate |
3 |
23 |
Became a Entertainer (Performer). |
3 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
27 |
Promoted to Entertainer (Performer) rank 1. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
31 |
Amnesia. |
4 |
31 |
Promoted to Entertainer (Performer) rank 2. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Marcella Weakman far from home. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
A notable academic consults with Marcella Weakman about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Marcella Weakman is sent to a new community or parish to preach The Word among the poor. |
7 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
41 |
Voluntarily left Mainstream Believer |
8 |
41 |
Returned to Citizen (Corporate). |
8 |
43 |
Political upheaval strikes Marcella Weakman's homeworld, and Marcella Weakman is caught up in the revolution. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
49 |
Political upheaval strikes Marcella Weakman's homeworld, and Marcella Weakman is caught up in the revolution. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Became a Drifter (Scavenger). |
10 |
51 |
Betrayed by a friend. One of Marcella Weakman's Contacts or Allies betrays Marcella Weakman, ending Marcella Weakman's career. That Contact or Ally becomes a Rival or Enemy. |