Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Marian Kelly survey an alien world. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Marian Kelly discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Marian Kelly's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
During a battle, defeat or victory depends on Marian Kelly's actions. Marian Kelly actions lead to an honorabe discharge. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Marian Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Merchant (Broker). |
7 |
43 |
Make an unexpected connection outside Marian Kelly's normal circles. Gain a Contact. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Marian Kelly aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Returned to Drifter (Scavenger). |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |