Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Marsha Taylor join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Marsha Taylor foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Gained a contact. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Marsha Taylor is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Marsha Taylor as an Enemy. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
39 |
Involved in a feud with a rival criminal organization. |
7 |
39 |
Continued as Rogue (Enforcer). |
7 |
43 |
A job goes wrong, forcing Marsha Taylor to flee off-planet. |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Embroiled in legal trouble. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Given advanced training in a specialist field |