Junior Project Worker Mathilde Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 53 F 6 (0) 2 (-2) 4 (-1) 7 (0) 3 (-1) 4 (-1)624734
Uneven skin tone, Uncommitted
 
Skills
Animals 0
Art (Performing) 0
Athletics 0
Diplomat 1
Gun Combat (Slug) 1
Gunner 0
Leadership 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Stealth 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand13
Marine Marine Support Marine02
Merchant Broker 01
Scout Explorer 02
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Ephraim Twaddle Enemy 0 4 1 2 Humaniti (M/18)
Odile Beckham Contact 0 1 2 0 Humaniti (F/30)
Rella Brieris Contact 3 1 1 5 Humaniti (F/13)
Rella Brieris is actually an organisation such as a political movement or modest sized business.
Arther Shackley Contact 2 1 2 2 Darrian, Imperium (M/87)
Arther Shackley gained influence with the character’s assistance.
Burt Reed Contact 2 2 1 3 Humaniti (M/49)
Burt Reed is actually an organisation such as a political movement or modest sized business.
Murray Weaver Contact 3 1 6 3 Humaniti (M/80)
Stacey Sweet Enemy 0 3 6 1 Humaniti (F/33)
Sandra Dean Enemy 0 4 1 3 Suerrat (F/13)
Jon Bates Enemy 0 5 4 0 Humaniti (M/36)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Vessel participates in a diplomatic mission.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Abuse Mathilde Palmer's position for profit.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Injured. Fully recovered.
4 27 Became a Marine (Marine Support) with the new title Marine.
4 31 Assigned to an assault on an enemy fortress.
4 31 Injured
4 31 Attempt at commissioned failed.
5 31 Attempted to change assignments.
5 31 Failed to qualify for Ground Assault (Marine).
5 31 Continued as Marine (Marine Support).
5 32 Assigned to an assault on an enemy fortress.
5 35 Forced to muster out.
6 35 Became a Merchant (Broker).
6 36 Imperial trade restrictions force Mathilde Palmer out of business.
7 36 Became a Scout (Explorer).
7 38 Mathilde Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mathilde Palmer fail to help. Gain an Enemy.
7 38 Psychologically damaged by Mathilde Palmer's time in the scouts.
8 40 Continued as Scout (Explorer).
8 43 Mathilde Palmer's ship is damaged, and Mathilde Palmer have to hitch-hike Mathilde Palmer's way back across the stars to the nearest scout base.
8 43 Gain 5 Contacts. Gain 3 Enemies.
9 43 Became a Drifter (Barbarian).
9 46 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 50 Opponents of Mathilde Palmer's belief system ambush Mathilde Palmer.
10 50 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
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