Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Abuse Mathilde Palmer's position for profit. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Injured. Fully recovered. |
4 |
27 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
31 |
Assigned to an assault on an enemy fortress. |
4 |
31 |
Injured |
4 |
31 |
Attempt at commissioned failed. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Ground Assault (Marine). |
5 |
31 |
Continued as Marine (Marine Support). |
5 |
32 |
Assigned to an assault on an enemy fortress. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Merchant (Broker). |
6 |
36 |
Imperial trade restrictions force Mathilde Palmer out of business. |
7 |
36 |
Became a Scout (Explorer). |
7 |
38 |
Mathilde Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mathilde Palmer fail to help. Gain an Enemy. |
7 |
38 |
Psychologically damaged by Mathilde Palmer's time in the scouts. |
8 |
40 |
Continued as Scout (Explorer). |
8 |
43 |
Mathilde Palmer's ship is damaged, and Mathilde Palmer have to hitch-hike Mathilde Palmer's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 5 Contacts. Gain 3 Enemies. |
9 |
43 |
Became a Drifter (Barbarian). |
9 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Opponents of Mathilde Palmer's belief system ambush Mathilde Palmer. |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |