Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
20 |
Inherit a gift from a rich relative. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
28 |
Become deeply involved in politics on Matie Walsham's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
30 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
31 |
Gained a contact. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
35 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
38 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Explorer). |
7 |
44 |
Spend several years jumping from world to world in Matie Walsham's scout ship. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Merchant Academy. |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
48 |
Nearly killed. |
9 |
48 |
Became a Entertainer (Journalist). |
9 |
50 |
An investigation, tour, project or expedition goes wrong, stranding Matie Walsham far from home. |