Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Army (Cavalry) with the new title Private. |
2 |
28 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
28 |
Became a Merchant (Free Trader). |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Continued as Merchant (Free Trader). |
4 |
33 |
Make an unexpected connection outside Matilda Nevil's normal circles. Gain a Contact. |
5 |
36 |
Continued as Merchant (Free Trader). |
5 |
38 |
Matilda Nevil's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Became a Drifter (Wanderer). |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Find an Alien Artifact. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Matilda Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Failed to qualify for Pirate (Rogue). |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
50 |
Find valuable salvage. |