Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Maurine Fields's business expands, Maurine Fields's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Maurine Fields is rewarded for Maurine Fields's diligence or cunning. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
29 |
Became a Scout (Courier). |
4 |
33 |
Maurine Fields's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
37 |
Voluntarily left Courier |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Make an unexpected connection outside Maurine Fields's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |