Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Maxie Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Refuse to abuse Maxie Kennedy's position for profit. |
2 |
25 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
25 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
25 |
Voluntarily left Flight |
3 |
25 |
Became a Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Maxie Kennedy's scout ship. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Amnesia. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Voluntarily left Scavenger |
6 |
34 |
Became a Scholar (Scientist). |
6 |
37 |
Advanced training in a specialist field. |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
40 |
Moved to a new world. |
7 |
42 |
Promoted to Scholar (Scientist) rank 1. |
8 |
42 |
Voluntarily left Scientist |
8 |
42 |
Became a Merchant (Broker). |
8 |
46 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
47 |
A sudden war destroys Maxie Kennedy's trade routes and contacts, forcing Maxie Kennedy to flee that region of space. |
9 |
47 |
Gain rebels as Enemy |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Maxie Kennedy faith is shaken. |