Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Gained a contact. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Entertainer (Journalist). |
2 |
30 |
Severely injured. Owe 6,250 for medical bills. |
3 |
30 |
Became a Agent (Intelligence). |
3 |
32 |
Advanced training in a specialist field. |
3 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
34 |
Continued as Agent (Intelligence). |
4 |
36 |
Maye Head's work ends up coming home with Maye Head, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
36 |
Failed to qualify for Broker (Merchant). |
5 |
36 |
Became a Drifter (Scavenger). |
5 |
39 |
Betrayed by a friend. One of Maye Head's Contacts or Allies betrays Maye Head, ending Maye Head's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
39 |
Became a Scout (Explorer). |
6 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Continued as Scout (Explorer). |
7 |
47 |
Psychologically damaged by Maye Head's time in the scouts. |
8 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
49 |
Maye Head is chosen to represent Maye Head's faith in a vid show or other highly public forum. |
8 |
51 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |