Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Mayme Galway's ship is ambushed by enemy vessels. Mayme Galway successfully ran to the jump point. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Spend several years jumping from world to world in Mayme Galway's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Mayme Galway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mayme Galway fail to help. Gain an Enemy. |
3 |
28 |
Mayme Galway have no idea what happened to Mayme Galway – they found Mayme Galway's ship drifting on the fringes of friendly space. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Mayme Galway's Contacts or Allies betrays Mayme Galway, ending Mayme Galway's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Victim of a crime |
7 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
43 |
Continued as Believer (Holy Warrior). |
8 |
45 |
Mayme Galway aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
45 |
Became a Merchant (Broker). |
9 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
49 |
Promoted to Merchant (Broker) rank 1. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
52 |
Embroiled in legal trouble. |
10 |
53 |
Promoted to Merchant (Broker) rank 2. |