Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A job goes wrong, forcing Mazie Webb to flee off-planet. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Imperial trade restrictions force Mazie Webb out of business. |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
29 |
Thrown into a brutal ground war |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
4 |
31 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
5 |
31 |
Continued as Army (Cavalry). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
36 |
Mazie Webb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Returned to Merchant (Free Trader). |
7 |
37 |
Risk Mazie Webb's fortune on a possibility lucrative deal and win. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
42 |
Make an unexpected connection outside Mazie Webb's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
48 |
Mazie Webb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
52 |
Suffer from a life-threatening illness. |